Isosurface Acceleration


Isosurface Acceleration

One of the core techniques in scalar field visualization is the isosurface (also known as Marching Cubes). Many papers have been published on accelerating this
structure, including some of my work on path seeds:

Path Seeds

on caching Marching Cubes on GPU:

Path Seeds

and on differential histogram tables for accelerating time-varying isosurfaces:

Path Seeds

Other Research Topics:

Contour Tree Computation
Scalar Topological Visualisation
Isosurface Quality
Direct Volume Rendering
Histograms and Isosurfaces
Topological Comparisons
Multivariate Topology
Fiber Surfaces
Aerial Urban LiDAR

Authors from VCG

Hamish Carr