
Markus Billeter
Lecturer
Room: 2.04e
E-mail: <first letter of first name>.<surname>@leeds.ac.uk
Phone: (deprecated)
Links: publications | staff page
My research interests revolve around real-time rendering, parallel GPU methods, algorithms and data structures. Examples of previous work include many light rendering / clustered shading, scattering in participating media and methods to deal with high resolution voxel data. You can find a link to a more complete publication list above.
I currently teach COMP3811 Computer Graphics in the 3rd year of computer science and COMP5892M Advanced Rendering (formerly COMP5822M High Performance Graphics) in the High Performance Graphics and Games Engineering MSc programme. COMP5892M, taught together with Rafael Kuffner dos Anjos, covers modern graphics techniques using the Vulkan API. I am also currently responsible for COMP5995M Research Seminars.
