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Isosurface Quality

Isosurface Quality

Once we start working with isosurfaces, we need to start worrying about the trade-offs between speed and quality.
In my case, this started with needing to adapt topological computations from tetrahedral meshes to cubic meshes, but
it rapidly took on a life of it's own. In other words how do we turn a cubic mesh into a tetrahedral mesh,
and what are the side-effects?

Simplicial Subdivisions
Simplicial Artifacts

This led to work on alternate mesh lattices and their marching cases:

BCC Isosurfaces

The question of isosurface accuracy then led me to use geometric and topological arguments to confirm the correct
trilinear cases for Marching Cubes (VolVis 2007 Best Paper Award):

No More MC
Trilinear Subdivision

Other Research Topics:

Contour Tree Computation
Scalar Topological Visualisation
Isosurface Acceleration
Direct Volume Rendering
Histograms and Isosurfaces
Topological Comparisons
Multivariate Topology
Fiber Surfaces
Aerial Urban LiDAR
Exascale Data Analysis

Authors from VCG

Hamish Carr