On Realism of Architectural Procedural Models

Eurographics 2017

Jan Beneš, Tom Kelly, Filip Děchtěrenko, Jaroslav Křivánek & Pascal Müller


The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non‐procedural buildings.

 

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J. Beneš, T. Kelly, F. Děchtěrenko, J. Křivánek, and P. Müller, On Realism of Architectural Procedural Models, Computer Graphics Forum, vol. 36, iss. 2, p. 225–234, 2017.
Abstract | Bibtex | DOI | PDF
The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non?procedural buildings.
@article{wrro138592,
volume = {36},
number = {2},
month = {May},
author = {J Bene{\vs} and T Kelly and F D{\ve}cht{\ve}renko and J K{\vr}iv{\'a}nek and P M{\"u}ller},
note = {{\copyright} 2017 The Author(s) Computer Graphics Forum {\copyright} 2017 The Eurographics Association and John Wiley \& Sons Ltd. Published by John Wiley \& Sons Ltd. This is the peer reviewed version of the following article: Bene{\vs}, J. , Kelly, T. , D{\ve}cht{\ve}renko, F. , K{\vr}iv{\'a}nek, J. and M{\"u}ller, P. (2017), On Realism of Architectural Procedural Models. Computer Graphics Forum, 36: 225-234, which has been published in final form at https://doi.org/10.1111/cgf.13121. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving. Uploaded in accordance with the publisher's self-archiving policy.},
title = {On Realism of Architectural Procedural Models},
publisher = {Wiley},
doi = {10.1111/cgf.13121},
year = {2017},
journal = {Computer Graphics Forum},
pages = {225--234},
keywords = {Categories and Subject Descriptors (according to ACM CCS); I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling{--}Geometric algorithms, languages, and systems},
url = {http://eprints.whiterose.ac.uk/138592/},
abstract = {The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non?procedural buildings.}
}

Authors from VCG

tom kelly

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"Esri"