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Markus Billeter

Markus Billeter


Room: 2.04e
Phone: (deprecated)

Links: publications

I'm a relatively recent (at the time of writing) arrival at the VCG group. My research interests revolve around real-time rendering, parallel GPU methods, algorithms and data structures. (I would insert an under-construction icon here if it weren't for the fact that those went out of fashion a decade or two ago).